TABLE OF
CONTENTS
CHAPTER ONE
1.1 BACKGROUND OF THE STUDY
1.2 What is a digital museum?
1.3 Definitions of a digital museum
1.4 STATEMENTS
OF THE PROBLEM
1.5 PURPOSE OF
STUDY
1.6 SIGNIFICANCE
OF THE STUDY
1.7 OBJECTIVE OF
THE STUDY
1.8 SCOPE OF THE
STUDY
1.9 LIMITATIONS
OF THE STUDY
1.10
ASSUMPTION OF THE STUDY
1.11
DEFINITION OF TERMS/ VARIABLE
CHAPTER TWO
REVIEW OF RELATED LITERATURE
2.2 The Learning
Museum on the World Wide Web
2.3 Educational New Media Initiatives on the World Wide Web
2.4 Conclusion
CHAPTER THREE
METHODOLOGY, SYSTEM ANALYSIS AND DESIGN
3.1 GENERAL DESCRIPTION
3.2 Fact Finding Method Used
3.2.1 Primary Data Source
3.2.2 Interview
3.2.3 Questionnaire
3.2.4 Secondary Data Source
3.3 ORGANIZATIONAL CHART
CHAPTER FOUR
DESIGN OF THE NEW SYSTEM
4.1
DESIGN STANDARD
4.1.2 DHTML
4.1.3 PHP
4.1.4 Server
4.1.4.1 Apache
4.2 PROCEDURE
CHART
4.3 SYSTEM PREVIEW
4.4 SYSTEM REQUIREMENTS
4.4.1 Software
Requirements
4.4.2 Hardware Requirement
4.5 PROGRAM DESIGN
4.6 PROGRAM TESTING
4.7 PROGRAM IMPLEMENTATION
CHAPTER FIVE
SUMMARY, CONCLUSION AND RECOMMENDATION
5.1 SUMMARY
5.2 CONCLUSION
5.3 RECOMMENDATIONS
References
CHAPTER ONE
1.1 BACKGROUND OF THE STUDY
Digital museums appeared in the Internet many years ago.
First digital museums have emerged since 1991. However, despite the identity
and quality of exhibitions their exhibits are comparable with traditional art
museum publications albums, catalogues and books, while the Internet can create
a qualitatively new displays, where previously impossible or inconsistent
methods of display historical and artistic heritage have been set up. What is
the identity of the museum, in which you enter? The main feature is that here
are collections, which actually stored in different museums in different
countries or even on different continents or does not exist at all.
1.2 What is a digital museum?
The first
definition of what a digital museum is, was simply the website of a physical
museum. A concept of a museum “without walls” had, however, been introduced as
early as 1953 by Malraux, who imagined it being an environment for the
presentation of mainly photography and art. The term Digital museum was
first coined by Tsichritzis and Gibbs in their article Digital museums and
digital realities referring to a museum constructed for a digital
landscape and functioning as a service rather then a location.
Another
early idea of the digital museum was the VR digital museum that was a copy of the physical museum in its architecture, and
it generally contained 2D and 3D images of items from the museum’s collections.
The digital museum later evolved to refer to web sites of museums that
contained different types of media (multimedia) to present information, such as
images, text, sound etc.22 This is still partly the case, but a digital museum
is today considered to hold a larger complexity then just different types of
media-presented information on a site. The digital museums have become a matter
of not just basic information, but also of how the information is being
presented to the users.
1.3 Definitions of a digital museum
The
definition and idea of the digital museum is still under construction. Just as
with the technology, the idea and definition is under constant change, and what
once might have qualified as a digital museum in its encyclopedic definition,
may not do so today.
Today
the definition of the digital museum is coming closer to that of what a
physical museum is. It is no longer only a website with information presented.
1.4 STATEMENTS
OF THE PROBLEM
Museums are physical locations
which cannot be accessed without a visit to these physical locations. Museums contain artifacts of
cultural heritage and history which people need to have access to reinforce a
sense of history and cultural identity. People cannot have access to museum
that is hundred of kilometres from them. Existing physical museum even when
they are close, are normally so fully booked that people cannot have access to
them unless they book months in advance. This study is focused on finding a
solution to these problems where people can have access to the museum even when
the physical artefacts are far away.
1.5 PURPOSE OF
STUDY
The purpose of this study is to thoroughly check the
viability of the idea of the digital museum. And to see to what extent that a
physical museum can be represented by a digital museum which is accessible
online
1.6 SIGNIFICANCE
OF THE STUDY
The internet and the World Wide Web have brought huge
advances in how the world interconnects with one another. This digital museum
is going to help us in our interactions with each other and one another. People
from distant countries will be able to visit the digital museum to learn more
about Nigeria.
1.7 OBJECTIVE OF THE STUDY
This project has the following
objectives
1. To make artefacts
of cultural and
colonial history available
to all
thorough
the internet and world wide web as a medium
2.
To increase historical and cultural
awareness in the general populace.
3.
To make remote and distant museum
contents accessible to all.
4.
To reduce the cost of preservation
of historical heritage by adopting online archiving and story of historical
detail
1.8 SCOPE OF THE
STUDY
This work is
limited to the concept of the digital museums of Nigeria as it related to the
general colonial history of Nigeria. The digital museum is not of the
specialist kind like the war museum. Its scope is Nigerian history particularly
its colonial history. It does not cover every city in Nigeria it is limited to
the a few major cities like Lagos and Enugu.
1.9 LIMITATIONS OF THE STUDY
This research work was faced
with a lot of difficulties. Time constraint was one of the limiting factors in
carrying out this study.
Financial constraint also
constituted in carrying out an in depth study of this project. Limitations to
the extent in which data could be collected also constituted a problem.
Irregularities in power supply also dealt harshly with the researcher.
Collection of photographs from the archives was particularly difficult as
seeing the chief archivist in the museums visited was almost close to
impossible. This resulted to huge dependence on internet images which is
notoriously known to be doctored and unreliable.
In spite of the above mentioned
difficulties, some data was collected which will be analysed later.
1.10 ASSUMPTION OF THE STUDY
While
researching on this work, i came up with a couple of assumptions which include:
1.
I would be able to finish this work before deadline
2.
In the long run, this research work would be accessed
globally.
1.11
DEFINITION OF TERMS/ VARIABLE
DHTML –
Dynamic Hypertext Mark-up Language. it is a combination of HTML,
Cascading Style Sheets, JavaScript and Macromedia Flash Mx used to create
animated and interactive websites.
HTML –
Hypertext Mark-up Language is a client-side scripting language for Website
design.
PHP –
(Archaic: Personal Home page) Hypertext Preprocessor. These languages
work closely with the Web server to interpret the requests made from the World
Wide Web, process these requests, interact with other programs on the server to
fulfil the requests, and then indicate to the Web server exactly what to serve
to the client’s browser.
SQL –
Structured Query Language, basically used in querying the databases to retrieve,
updates, and review database
CSS –
Cascading Style Sheet. A client-side scripting language, used in styling
the webpages for a greater user-experience.
ASP –
Active Server Pages. A server-side scripting language like the PHP. These
languages work closely with the Web server to interpret the requests made from
the World Wide Web, process these requests, interact with other programs on the
server to fulfil the requests, and then indicate to the Web server exactly what
to serve to the client’s browser.
SERVER – A specific
application, called a Web server, will be responsible for communicating
with the browser.
PHOTOSHOP – Graphics applications
WEBSITE – A website is a collection of information about a
particular topic or subject
APACHE –
A server technology, designed to assist the webmaster in utilizing database
and Server technology.
UNIX-
an operating system
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