THE IMPACT OF ELECTRONIC PLATFORM ON CLASSROOM TEACHING IN AGEGE LOCAL GOVERNMENT, LAGOS NIGERIA.

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ABSTRACT

This study investigates the impact of electronic platforms on classroom teaching in Agege Local Government, Lagos, Nigeria. With the rapid integration of digital tools into education, particularly in developing regions, understanding their influence on classroom performance has become essential. The study focuses on five specific platforms Coursera, Alison, Microsoft Teams, Google Classroom, and YouTube and evaluates their effects on teaching effectiveness in senior secondary schools.

A descriptive research design was adopted, targeting all senior secondary school teachers within the local government. Using simple random sampling, 10 schools out of 50 were selected, and 5 teachers from each school were sampled, representing 20% of the population. Data were collected through surveys and analyzed using descriptive statistics and Chi-Square statistical techniques to test the hypotheses.

The findings reveal that platforms like Microsoft Teams and Google Classroom significantly enhance classroom performance. Microsoft Teams, with its collaborative features and integration capabilities, demonstrated a strong positive influence on teaching effectiveness. Similarly, Google Classroom proved effective in fostering engagement and interactive learning environments. YouTube, as a supplementary tool, enhanced teachers’ ability to provide multimedia resources, thus enriching the learning experience. However, Coursera and Alison, despite their rich repository of learning materials, showed limited direct impact on classroom performance, likely due to accessibility challenges or insufficient integration into the local educational framework.

The study underscores the potential of electronic platforms to transform education when effectively implemented. It also highlights the necessity for targeted training programs to ensure that educators and students can maximize the benefits of these tools. Policymakers and educational stakeholders are encouraged to prioritize the integration of performance-enhancing platforms like Microsoft Teams and Google Classroom into the curriculum. Additionally, supplementary platforms like YouTube should be leveraged to provide diverse learning materials, while the utility of platforms like Coursera and Alison can be enhanced through improved accessibility and contextual relevance. In conclusion, electronic platforms hold significant promise for improving classroom teaching and learning outcomes in Agege Local Government.

However, their success depends on deliberate implementation strategies, continuous training, and resource investment to bridge technological and infrastructural gaps. This research contributes to the growing body of knowledge on digital education tools, offering practical recommendations to optimize their adoption in secondary education.

 

 

Keyword: Electronic, Platform, Teaching, Classroom, Youtube, Alison, Coursera, Microsoft team.

Word count: 464





TABLE OF CONTENTS

Cover Page                                                                                                                  i

Fly Leaf                                                                                                                      ii

Title Page                                                                                                                    iii

Certification and Approval page                                                                                iv

Declaration                                                                                                                 v

Dedication                                                                                                                   vi

Acknowledgement                                                                                                      vii

Table of Content                                                                                                         viii

List of Tables                                                                                                              ix

List of Figures                                                                                                               x

List of Glossaries                                                                                                          xi

List of Appendices                                                                                                        xii

Abstract                                                                                                                         xiii

CHAPTER ONE

INTRODUCTION

1.1       Background to the Study                                                                                1

1.2       Statement of the Problem                                                                                7

1.3       Purpose of the Study                                                                                       7

1.4       Research Questions                                                                                        8

1.5       Research Hypotheses                                                                                      8

1.6       Significance of the Study                                                                               8

1.7       Scope and Delimitation of the Study                                                              9

1.8       Operational Definition of Terms                                                                    9

 

CHAPTER TWO

LITERATURE REVIEW

2.1       Online platform                                                                                              12

2.2       Google Zoom and Classroom Performance                                                   20

2.3       ClassDojo and Classroom Performance                                                         25

2.4       Microsoft Teams and Classroom Performance                                              32

2.5       Google Classroom and Classroom Performance                                            39

2.6       Skill Share and Classroom Performance                                                        45

2.7       YouTube and Classroom Performance                                                           52

2.8       Udemy and Classroom Performance                                                              57

2.9       LinkedIn Learning and Classroom Performance                                          63

2.10     Alison and Classroom Performance                                                               69

2.11     Coursera and Classroom Performance                                                           71

2.12     Classroom Performance                                                                                 74

2.13     Theoretical Framework                                                                                  82

2.14     Summary                                                                                                        88

 

CHAPTER THREE

METHODOLOGY

3.1       Research Design                                                                                             90

3.2       Variables of the Study                                                                                    91

3.3       Population of the study                                                                                   91

3.4       Sample and Sampling Techniques                                                                 92

3.5       Research Instrument                                                                                       92

3.6       Validity of Instrument                                                                                    93

3.7       Reliability of the Study                                                                                   93

3.8       Administration of Research Instrument                                                         94

3.9       Method of Data Analysis                                                                                94

 

CHAPTER FOUR

RESULTS AND DISCUSSIONS

4.0       Data Presentation and Analysis                                                                      96

4.1       Analysis of Participants’ Demographic Data                                                 96

4.2       Analysis of Answers to the Research Questions                                            98

4.4       Answering Research Question/Hypothesis   

4.5       Discussion of Findings                                                                                  99

CHAPTER FIVE

SUMMARY, CONCLUSION AND RECOMMENDATIONS

5.1       Summary of the Study                                                                                    108

5.3.1      Summary of the Findings                                                                               108

5.3       Conclusion                                                                                                      109

5.4       Recommendations                                                                                          109

5.5       Contributions to Knowledge                                                                          109

5.6       Limitation of the Study                                                                                   110

5.7       Suggestions for Further Studies                                                                     110

References                                                                                                                  111

APPENDIX I: Questionnaire Introduction Letter                                                      114

APPENDIX II: Questionnaire                                                                                                115

 





 

LIST OF TABLES

TITLE                                                                                    PAGE

Table 4.1:   Socio-demographic Characteristics of Respondent (n =120)                              96

Table 4.2:   Showing the response of the respondents on the influence of online platform on

Classroom performance in Agege local government area of Lagos State.         98

Table 4.3:   Showing the response of the respondents on the influence of Staff Training on

online Platform in Agege local government area of Lagos State.                    99

Table 4.4:   Showing the response of the respondents on the influence of Online Platform and

Collaboration in Agege local government area of Lagos State.                             101

Table 4.5:   Showing the response of the respondents on provision of school online platform services  in Agege local government area of Lagos State.                                 102

Table 4.6:   Chi-Square Tests Conducted to influence of Google zoom on classroom performance in Agege local government area of Lagos State.                                 104

Table 4.7:   Chi-Square Tests Conducted to influence of Classdojo on classroom performance in Agege local government area of Lagos State.                                                         104

Table 4.8:   Chi-Square Tests Conducted to influence of Microsoft teams on classroom performance in Agege local government area of Lagos State.                                 105

Table 4.9:   Chi-Square Tests Conducted to influence of Youtube on classroom performance in Agege local government area of Lagos State.                                                         106

 

 

 



 

LIST OF FIGURES

 

Figure 4.1 Availability of Online Plaforms……………………………………42

Figure 4.2 Accessibility Google zoom ……………………………………………….43

Figure 4.3 Impact of YouTube………………………………………..45                                                                                                           

 

 

 


 

LIST OF GLOSSARIES

 

VLE                Virtual Learning Environment                                                                       3

ICT                  Information and Communication Technology                                               3

 SDGS             Sustainable Development Goals                                                                     4

AVC                Audio Visual Content                                                                                     5

COVID            Corona Virus   Disease                                                                                   13

DELIMA         Digital Education Learning Initiative Malaysia                                                  14                               

 

 

 

 

 

 

 

LIST OF APPENDICES

Appendix 1: Letter of Introduction                                                  116

Appendix 2: Instrument (Questionnaire)                                          117

 


 



CHAPTER ONE

INTRODUCTION


1.1       Background to the Study

Over the last years, online platforms have become progressively prevalent, and both global and local technology companies have become omnipresent providers of such platforms, in private as well as in in public education (Van Dijck et al., (2018). From platforms tailored to primary and secondary schools to platforms specifically constructed for the field of higher education; from digital environments designed to manage pupils’ learning to environments focused on the monitoring of their behavior; and from digital spaces bundling a variety of functionalities to interfaces with a more singular function: no matter the focus, there seems to exist a corresponding digital platform used within and often especially made for the educational field Hillman et al.( 2020) Robertson, (2019); Williamson, (2019). Furthermore, the worldwide growth and ubiquity of online education platforms has greatly accelerated since the outbreak of the Covid-19 pandemic and the associated newly emerging ‘emergency pedagogies’ that needed to be devised, often with help of both existing and newly developed digital education platforms (Williamson et al.,(2020). In that sense, and in line with related scholarship on how education is taking and changing dedicated shapes, we advance the general thesis here that, under the influence of online platforms, educational practices are gradually changing form (e.g., Decuypere & Vanden Broeck, (2020); Lewis, (2020).

 

Given the massive popularity of the Internet, the production of knowledge and its Modes of circulation and consumption, along with the media in which it is objectified, are showing evidence of transformation. These modes cause tension, not only in the process of production, but also in the modern institutions, which have historically been in charge of reproducing it. Furthermore, there are many questions and tensions surrounding formal education in particular, concerning the strategies associated to the production and transmission of knowledge as well as the actors involved in this process. On the other hand, both informal and non-formal education are gaining ground in these processes of production and transmission and becoming acknowledged spaces for this purpose. In this scenario, digital technologies in general, and online platforms in particular, take the center stage. Modern technology can help make the education system better in many ways. One way is by making it easier for teachers and students to get along. Duyilemi's (2005) study shows that it is the only way for education to get better. Knowledge and experience are very important. Development is good for more than just the money it costs to build facilities. E-learning, also called "distance learning," is a way to improve classroom performance by using technology, especially computers. Science and technology programs have two main goals. The first is to teach people how to use the latest technological advances in any area, and the second is to teach the impact of online learning platforms and classroom performance.

 

Now, the curriculum for upper secondary school states that digital competence includes some main skills that the school is responsible for teaching. These include that the students procure understanding in how online learning platform affects the progress of society as well as the individual and that the school gives students the opportunity to evolve their use of digital technologies. It also aims for the students to develop a critical and responsible relationship to digital technology, and thus be able to see possibilities as well as understand risks and critically value information (Skolverket, 2018, p.3) as it is necessary to develop a critical and responsible relationship to digital technology, such as knowing the purpose and identity of the sender, in other words who is providing the information and why (Skolverket, 2017). Other aspects concern reliability and dependability, as well as comparing different sources with each other. They are more than likely subject to rise further as focus on digital competence increases across educational fields, also emphasizes that digital competence is necessary for all students graduating high school as it is a part of the degree objectives (Skolverket, 2017).  

 

The report from The European Union Consortium Study from 27 countries suggests that there are two possible reasons for the slow move away from traditional classroom teaching methods. One is that teachers are still learning how to use Virtual Learning Environments (VLEs) in innovative ways, and two, VLEs in their current form hardly support the desired change Vuorikari, (2003); Lennon and Maurer, (2003). In the United States three in five children under the age of 18 and more than 78% of children between the ages of 12 and 17 go online. For the most part, students’ educational use of the Internet occurs outside of the school day, outside of the school building, outside the direction of their teachers. They use the Internet as a virtual textbook and reference library virtual tutor and most importantly study shortcut, includes viewing the Internet as a mechanism to plagiarize material virtual study group. Students think of the Internet as an important way to collaborate on project work with classmates, study for tests and quizzes, and trade class notes and observations. Virtual guidance counselor virtual locker, backpack, and notebook. Students think of the Internet as a place to store their important school-related materials and as a way to transport their books and papers from place to place. Online learning platforms tools allow them to keep track of their class schedule, syllabi, assignments, notes, and papers.” Lennon and Maurer, (2003).

 

In a research carried out in Ekiti State, Nigeria, Adeyemi and Olaleye (2010) noted that many schools in Ekiti State are deficient in the availability of information communication and technology (ICT) equipment and facilities. Although most schools have computers and printers, almost all the schools did not have projectors, projectors screen, scanning machines and fax machines. This is an indication that ICT materials are not vigorously provided for the schools and it suggest that, the State is not fully ready to imbibe information communication and technology in teaching and learning. The finding however negated the findings made by Adejumo (2000) which indicated a moderate level of usage of ICT in management of secondary school in Lagos State, Nigeria.

 

In a similar research carried out at the University of Lagos, Nigeria, Okiki (2011) reported the following challenges of online learning platforms: High cost of hardware in Africa in general and Nigeria in particular; High import tariffs and less price competition; Transmission cost is equally high in Nigeria; Internet access in Nigeria is through a foreign gateway; Shortage of skilled manpower; Existing telecommunication infrastructure is in very poor condition; Computer technology illiteracy among the students; Cost of acquiring and installing the gadget required for online learning; Incessant Power Supply; Maintenance culture; Bandwidth limitations. Limited band-width means slower performance for sound, video and intensive graphics, causing long waits for download that can affect the ease of the learning process.

If nothing is done to empower and equip teachers and learners to embrace online teaching platforms Nigeria educational system may be backward, unable to meet the sustainable development goals (SDGS) by 2030 and unable compete favorably in the international community. 

 

Googlezoom:                                                                                                This is a cloud-based video communications app that allows you to set up virtual video and audio conferencing, webinars, live chats, screen-sharing, and other collaborative capabilitiesIt is commonly used for online meetings, webinars, and virtual events.


ClassDojo

This is a digital sharing platform that allows teachers to document the day in class and share that with families via a web browser so that nearly any device can access the content – from a simple smartphone to a laptop computer. As long as it has a browser, photos and videos can be viewed.

Microsoft Teams

This is a workspace for real-time collaboration and communication, meetings, file and app sharing, and even the occasional emoji! All in one place, all in the open, all accessible to everyone.

Google Classroom

This is a suite of online tools that allows teachers to set assignments, have work submitted by students, to mark, and to return graded papers. It was created as a way to get eliminate paper in classes and to make digital learning possible. It was initially planned for use with laptops in schools, such as Chrome books, in order to allow the teacher and students to more efficiently share information and assignments.

Skillshare

Skillshare is also one of the best online learning platforms that opens up a world of possibilities. Skillshare has everything you need, whether you want to learn something new, show off your abilities through projects, or even impart your The goal behind Skillshare is to bridge the professional skills gap and make top-notch learning accessible to everyone.

YouTube

This is an exclusive platform intended to produce, store, share, visualize and assess online audiovisual content (AVC). Basically, “the site takes user generated content to fill their catalogue, generate user traffic and attract advertisers”.

Udemy

This is one of the best online teaching platforms that empowers instructors to create comprehensive online courses on their chosen subjects. With Udemy's course development tools, instructors can effortlessly upload a wide range of instructional materials, including videos, source code for developers, PowerPoint presentations, and other valuable content to enrich the learning experience. Udemy provides instructors with a comprehensive set of course creation tools to develop engaging and top-quality courses. These tools include a user-friendly course creation wizard, a versatile content editor for multimedia integration, and  a quiz builder for assessments, it also has a discussion forum for interactive learning, a grading system, and a marketing dashboard for tracking course performance and reaching potential students.

LinkedIn Learning

This is a large on-demand library that provides educational films on a variety of business, technology, and creative topics. It offers more than 13,000 top-notch courses with an aim to help people realize their greatest potential. What sets it apart is its personalized course recommendations, which are tailored based on data-driven insights from millions of professionals within the global LinkedIn network.

Alison

This is the world’s largest free online empowerment platform for education and skills training, offering over 5000 accredited courses and a range of impactful career development tools. It is a for-profit social enterprise dedicated to making it possible for anyone, to study anything, anywhere, at any time, for free online, at any subject level. Through our mission, we are a catalyst for positive social change, creating opportunity, prosperity, and equality for everyone.

Coursera

This is an online learning platform featuring many different subjects across an array of learning formats, such as courses, Specializations, Professional Certificates, degrees, and tutorials.

Khan Academy

is a non-profit educational organization that provides a wide range of free online educational resources. The platform offers instructional videos, practice exercises, and personalized learning dashboards across various subjects, including mathematics, science, history, and more.

 

1.2       Statement of the Problem

Okiki, (2011) reported the following challenges of online learning platforms: High cost of hardware in Africa in general and Nigeria in particular; High import tariffs and less price competition; Transmission cost is equally high in Nigeria; Internet access in Nigeria is through a foreign gateway; Shortage of skilled manpower; Existing telecommunication infrastructure is in very poor condition; Computer technology illiteracy among the students; Cost of acquiring and installing the gadget required for online learning; Incessant Power Supply; Maintenance culture; Bandwidth limitations. Limited band-width means slower performance for sound, video and intensive graphics, causing long waits for download that can affect the ease of the learning process. Having observed teachers using online platform are more effective and efficient while teaching and teachers who are not making use of online learning platforms makes understanding so difficult for students thereby making them unfit to compete at the international education platform. The result of the teachers that embrace online learning platform can be measured and evaluated as a result of these the study investigated the impact of online platforms on classroom teaching in Agege Local Government Area of Lagos, Nigeria.


1.3       Purpose of the Study

The general objective of this study is to investigate the influence of electronic platforms on classroom performance. The specific objectives are;

i.          To determine the effect of Google zoom on classroom performance.

ii.         To assess the extent to which Classdojo influences classroom performance.

iii.        To examine the significant influence of LinkedIn on classroom performance.

iv.        To evaluate how Udemy influences classroom performance.

v.         To analyze the effect of YouTube on classroom performance.

 

1.4       Research Questions

This study tends to provide answers to the following research questions;

i.          Does Google zoom have any effect on classroom performance?

ii.         To what extent does Classdojo influence classroom performance?

iii.        Is there any significant influence of Microsoft teams on classroom performance?

iv.        How does Udemy influence classroom performance?

v.         What effect does Youtube have on classroom performance?

 

1.5       Research Hypotheses

The following hypotheses are formulated and will be tested in the course of this study.

i.          There is no significant influence of Google zoom on classroom performance.

ii.         There is no significant influence of Classdojo on classroom performance.

iii.        There is no significant influence of Microsoft teams on classroom performance.

iv.        There is no significant influence of Youtube on classroom performance.

v.         There is no significant influence of Skillshare on classroom performance.

 

1.6       Significance of the Study

This study offers valuable insights for several key stakeholders in education

This study will help students to maximize the benefits of online learning platforms design for educational institutions by improving the design and functionality of online learning platforms through user-friendly interfaces, intuitive navigation, and responsive design can contribute to a positive learning experience of the students.

Additionally, academic staff can benefit from interactive features such as discussion boards, virtual simulations, and multimedia content that can promote student engagement and interaction.

 

The telecommunications Providers can be of great beneficiaries by providing comprehensive technical support to address technological challenges and ensure a smooth learning experience, it is essential to provide comprehensive technical support for students using online learning platforms. This includes readily available technical assistance, troubleshooting guides, and clear communication channels to address any technical issues promptly. Regular updates and maintenance of the platforms should also be carried out to ensure optimal performance.

Teacher-Student Interaction will be enhance through online learning platforms by prioritizing and facilitating teacher-student interaction. Teachers should actively engage with students through various means such as discussion forums, live video sessions, and personalized feedback. This interaction will helps establish a sense of connection, addresses student concerns, and promotes a supportive learning environment. Philanthropists in the society can make use of the recommendation of this study by providing basic infrastructure and other technological gadgets that are lacking in secondary schools in Agege local government area, Lagos state, Nigeria.   The insights gained from this study will serve as a foundation for future researchers in the field. It identifies gaps in current literature and suggests new avenues for investigation, encouraging further exploration on the influence of online platforms on classroom performance.

 

1.7       Scope and Delimitation of the Study

The geographical scope of this study is Agege local government area, Lagos state, Nigeria, while the content scope of the study is the influence of online platforms on classroom performance

 

1.8       Operational Definition of Terms

The research variables include, online platform, classroom, performance, classroom performance, Google classroom, Google zoom, udemy, LinkedIn learning, coursera which are operationalized as follows:

Online Platform

An online platform is a programmable digital architecture designed to organize interactions between users, not just end users but also corporate entities and public bodies. It is geared toward the systematic collection, algorithmic processing, circulation, and monetization of user data. They're websites or apps where teachers and students come together to exchange knowledge and ideas virtually. It's not just about textbooks and lectures; these platforms offer interactive features like video conferencing, chat rooms, and file sharing, making learning engaging and dynamic.

Classroom

This is a learning space in which both children and adults learn. Classrooms are found in educational institutions of all kinds, ranging from preschools to universities, and may also be found in other places where education or training is provided, such as corporations and religious and humanitarian organizations. The classroom provides a space where learning can take place uninterrupted by outside distractions.

Performance

In a more general sense, performance can refer to an action or type of behavior that involves a lot of attention to detail or to small matters that are important.

Classroom Performance

This is an observable outcomes in the classroom that result from teaching and learning activities.

Google Classroom

This is a suite of online tools that allows teachers to set assignments, have work submitted by students, to mark, and to return graded papers. It was created as a way to get eliminate paper in classes and to make digital learning possible. It was initially planned for use with laptops in schools, such as Chrome books, in order to allow the teacher and students to more efficiently share information and assignments.

Google Zoom

It is commonly used for online meetings, webinars, and virtual events.

Udemy

This is one of the best online teaching platforms that empowers instructors to create comprehensive online courses on their chosen subjects. With Udemy's course development tools, instructors can effortlessly upload a wide range of instructional materials, including videos, source code for developers, PowerPoint presentations, and other valuable content to enrich the learning experience.

LinkedIn learning

This is a large on-demand library that provides educational films on a variety of business, technology, and creative topics. It offers more than 13,000 top-notch courses with an aim to help people realize their greatest potential. What sets it apart is its personalized course recommendations, which are tailored based on data-driven insights from millions of professionals within the global LinkedIn network.

Coursera

This is an online learning platform featuring many different subjects across an array of learning formats, such as courses, Specializations, Professional Certificates, degrees, and tutorials.

 


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