TABLE OF
CONTENTS
CHAPTER
ONE
INTRODUCTION
1.1
Background
of the Project
1.2
Statement
of the Problem
1.3
Objective
of the Project
1.4
Project
justification
1.5
Scope of the
Project
1.6 Project Report Organization
1.7 Definition of terms
CHAPTER
TWO
LITERATURE
REVIEW
2.1.1
Dictionary
representation
2.1.2
Word
generation algorithm
2.1.3 Game
strategies
2.2
Theoretical
Review
2.2.1 Review of Simulation Model
2.2.2 Entities
2.2.3 Activities and Events
2.2.4 Resources
2.2.5 Global Variables
2.2.6 Random Number Generator
2.2.7 The Calendar
2.2.8 System State Variables
2.2.9 Statistics Collectors
2.3 History of Games
2.4 Three Basic Types Of Game
2.4.1 Games for Young Children
2.4.2 Jump Rope Game
2.4.3 Games for Older Children
2.4.4 Games for adults
CHAPTER
THREE
METHODOLOGY
AND SYSTEM ANALYSIS
3.1
General
Analysis of the System
3.2
Main Menu
Design
3.3
Method of
Data Collection
3.5
Data Flow
Diagram
3.6
Limitations
of the present system
3.7
Analysis
of the Proposed System
CHAPTER
FOUR
SYSTEM
DESIGN
4.1
Objective
of Design
4.1
Output
Specification and Design
4.3
Input
Specification and Design
4.3
File
Design
4.4
File
Design
4.4.1 Dictionary
Table
4.4.2 Players
Table
4.5
Project
Modules
CHAPTER
FIVE
SYSTEM
IMPLEMENTATION AND TESTING
5.1
System
Requirements
5.1.1
Hardware
Requirement
5.1.2
Software
Requirement
5.2
System
module Implementation
5.3.1 Test plan
5.3.2 Module
Testing
5.3.3 Integration
Test
5.4 Change over Procedures
5.4.1 Direct
Changeover
5.4.2 Parallel
Changeover
5.4.3 Phase
Changeover
5.4.4 Pilot
Changeover
5.5 Bill
of Engineering Measurement and Evaluation (BEME)
CHAPTER
SIX
SUMMARY,
CONCLUSION AND RECOMMENDATIONS
6.1
Summary
6.2 Conclusion
6.3 Recommendations
REFERENCES
APPENDIX A: Source
code
APPENDIX B: User Guide
CHAPTER ONE
INTRODUCTION
1.1 Background of the Project
Scrabble is an old classic board game, with game rules that
are not very complicated. Compared to other classic board games, such as Chess,
there are more factors to take into consideration when making a move in
Scrabble. Apart from anagramming and generating words, there are other crucial
decisions to make. A player would probably find several legal moves in one
round, and then would have to decide which one to place. Choosing the move that
generates the highest score is not always the ideal way to go. It could be that
making such a move would create a situation in the next round where nothing
could be done, or let the opponent score highly.
Making the choice of which move to use include many factors,
and there are several different techniques and strategies one can follow to
make the decision easier. Hitting the bonus squares can generate an extremely
high score, hence one strategy is to try to always hit the bonus squares and
prevent the opponent from doing the same. Another way of being successful is to
prioritize using letters with high score, since they would not only generate a
high total score to the player, but could also create difficult situations in
the future if not used as soon as possible.
Scrabble game is a
simple game played by four, three, two even one person. Scrabble
game is also played with tiles and encountered on a special and
well-designed board. The game can be played with a board disserted with a
cross-like path. In between any of the two arms of the cross path is a
center square calved out as a square box, which has a symbol of star.
1
At the down side of this board, there is a device called a
Rack where the tiles are been placed before they are picked. This rack can be
any colour depending on the developer or the user, titles and the rack can have
the same colour. This rack is occupied by seven tiles at a starting and can be
change or shuffle when the need arises. Each player has a starting point
(middle) where he/she will place the tiles when picked. This spot is of
different colour as the box (others) and is called the starting point. Other
features of the board include smaller square boxes that make up the steps on
the path which each tile steps on as it enters the path to produce a word.
There are double and tripple word squares on the board. In the double word
lines or square if two tiles that will generate a meaning are placed there, the
player will score a high mark likewise the tripple word square. There are
tiles, which are used to call for placement, which determine how the score is
been ranked on the score device. Some makes use of the standard set number,
while some make use of only seven (7) depending on the players.
When the game is being played, the objective of each player
is to navigate his tile on the path to achieve a meaningful word. And any
player whose tiles finished first wins the games or any player that scores the
highest point wins the game i.e. top score or best player. But in other hand,
the player whose tiles remain after number-of- players have finish, come last
and become the worst looser. Each player must abide by the rules and regulation of the game that will be specified in
subsequent chapters.
1.2 Statement of the Problem
Because
scrabble game is played manually, young people do not have much interest in it.
But making it computer based will make young people to enjoy it.
1.3 Objective of the Project
The
objective of this study is stated as following:
To
make scrabble game join the most other games in computer “world”
To
handle cheating in scrabble game and to standardize the game.
To
simulate scrabble game using computer.
1.4 Project justification
This
project is justified because making scrabble computer based enhances learning.
1.5 Scope of the Project
The scope of this
project is to design a computer based scrabble game.
1.6 Project
Report Organization
This project is organized into six chapters. Chapter one is the
Introduction,
chapter two is the Literature Review, chapter three is the
Methodology
and System Analysis, chapter four is the System Design,
chapter
five is the System Implementation and Testing and chapter six is
the
Summary, Conclusion and Recommendation.
1.7 Definition of terms
Anchor square: Vacant board square adjacent to a
placed tile.
Bag: Tiles that have not been drawn by players.
BOR: Balance on rack player.
BS: Bonus square player.
Cross
check set: Set of possible letters on an anchor square with regard
to adjacent word going vertical from named square.
DAWG: Directed acyclic word graph.
HSW: High score word player.
Vowel ratio: Ratio describing how many of the
total number of tiles are
vowels.
Game:
game is any activity which is executed only for pleasure and
without conscious purpose
Programming: The act of instructing a computer to
do your bidding
Center star Square:
This is a start square n the board that doubles the
word.
Database: Organized
store computerized data.
Entertainments: This
is a condition that is considered favourable
Exchange: The
act of taken and replacing.4
Hints: Piece of
practical formation.
Human: This is a type of game choose in scrabble
I spy: This is a game played by order children.
Kits: Instruments used in playing scrabble game.
Play Now Button: A command button that make the game
to start.
Premium Square: This is a start up square, which
double the words.
Quit Button: A button used to terminate the
operation of the game.
Rack: A device
that holds the tiles in a scrabble game.
Score: To win or obtain a point in a competitive activity.
Scrabble
Game: A game played on a board covered in square in which player
wins point by combining letter.
Scrabble Dictionary: A device in
the scrabble game where words are
listed
Shuffle:
Often to give an appearance of activity when nothing useful
is being done.
Solitaire: One persons
game e.g. word game.
Submit:
This makes the letter to be permanent on the board and also
score the player.
Tiles: A
piece of plastic used in playing game.
Triple
word score: This triples
the number of word on it.
Triple letter score: This triples
the number of letter placed on it.
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